I love the
idea of Rimini Protokoll, the German theatre company who have dispensed
almost entirely with trained actors and use, instead, experts: people
who talk about their own expertise, whether that’s as a journalist,
lorry driver, call centre operator. Their shows strive to remove the
fiction from theatricality, perhaps, in part, to see what irreducible
fictionality inhabits the basic relations of theatrical production. They
are intrigued by exploring how interesting it is just having
knowledgeable people telling you what they know, the interplay between
objective knowledge and subjective experience, the sense that the
acquiring of knowledge and understanding is part of a life lived,
variously and not without affect, desire and defeat.
The subject and form of Best Before is
the virtual world: computer gaming, online avatars, Second Life, the
Sims. The five main people on stage are a computer programmer, a game
tester, a guy who works judging what age rating to give computer games, a
flagger (that is, a woman who redirects traffic around construction
works - in her case, near the Vancouver offices in which the other two
work) and a mysterious cowboy figure who plays country-folk guitar
through most of the show. After about fifteen minutes we are introduced
to the game. Each of us has a games controller and a small onscreen
avatar, like a squidgy, two-colour pebble. We make some decisions about
our avatars - whether they study or play games, whether they are
militaristic or pacifist, their attitudes to drugs and immigration - and
slowly we build up a personality with which we face obstacles, seize
opportunities, and slowly grow through life from birth to age 100. This
game is interspersed with personal recollections and sarcastic
commentary from the experts on stage, who compare our responses with
those in other cities where this show has toured.
It’s not just trained actors that Rimini
Protokoll seek to do without; obviously, they have no need for the
playwright. This interests me, in part because playwrights have been
shedding parts of the playwriting role; using found text, leaving gaps
for collaborators to finish the play, and so on. It’s a process that
brings somewhat experimental writers like Crimp, Ravenhill, Kane and
Stephens together with Verbatim theatre and Rimini Protokoll’s brand of
‘Theater der Zeit’. Despite rumour, playwrights aren’t the only people
who handle dramaturgy (though I think playwrights are, or should be,
very good at that), so I watched this, somewhat perversely, looking at
the dramaturgy of the event.
What do I mean by dramaturgy? Heck, not
sure. I think I mean a satisfying design and organisation of a
theatrical experience through time. So it’s not about the acting as
such, or stage design; it’s about narrative in its broadest sense. But
of course acting and stage design will sometimes contribute to the
temporal experience. I’m not laying down the law here.
The shape is given by the journey of a
life - or rather of all our virtual lives as played out on screen. And
the work of the show is to allow us to invest emotionally in the blobs
on screen. This is does sneakily but effectively through mapping the
questions into the conventional sequence of a life (drugs and sex early
on, political commitments, career, then family and home, old age and
death). I watched the show with Lilla, my lovely wife, who comically
took the whole thing very seriously (was very shocked when I decided my
avatar wanted to take heroin; was very anxious that we should ‘bond’ as
soon as possible and made it very clear that a divorce would not go down
well). As a result, I got that feedback where I wasn’t just thinking
about myself but found myself moved to watch me and Lilla growing old
together, knowing that Lilla beside me was thinking about that too,
feeding imaginatively, sympathetically and associatively off one
another’s feelings.
One of the things that happens in other
shows by Rimini Protokoll that they have talked about is that the
experts become actors. That is, they start being interesting because
they are awkward and unvarnished, but through dint of repetition and, to
some measure, the lure of performance, they start to sharpen up their
act - stories get polished, jokes get refined, they start to develop a
rapport with the audience. In this show, it was Duff, the games tester,
who was most ‘guilty’ of that. (I say guilty, but RP’s attitude is that
watching that happen is as interesting as stage 1.) He had developed a
series of sardonic put-downs, which were actually a little harsh for the
occasion and just every so often a little uncomfortable (he outed the
computer programmer as an advocate of the death penalty, oddly, and the
moment froze awkwardly on stage. The flagger was nicely ungainly and
straightforward in her performance; the programmer had a teutonic lack
of affect, which worked. The age-rater (must be a better term) was more
confident but was unflashily so.
What we were confronted with in the very
rudimentary nature of the screen world was something about our ability
to invest very primitive imagery with significance and emotion. As such
it stimulated a good deal of thinking about the nature of our mutual
engagements on the virtual world. This was paralleled with the stories
of the experts, discussing, for example, their experiences of politics,
or life-changing decisions which sat alongside their more inaccessible
computer expertise.
Quite honestly, as a piece of
performance, I felt the device had diminishing returns. The old age
period was quite moving, but that was almost two hours later, and we’d
sat through quite a lot of more prosaic decisions. The use of the
game-controller handset was a novelty and I couldn’t really feel it was
anything more than that. As such, in narrative terms, it lagged quite a
bit in the middle, and by the time the moving bit happened at the end, I
was ready to go. This perhaps may be a bit like life.
I’m yet to
experience this directly interactive theatre in a way that makes me
feel I’ve seen the future or would want to go back. (There’s a
one-to-one theatre season at BAC at the moment which I want to try.
Basically, though, this kind of thing makes me feel uncomfortable and
I’m not sure I should feel bad about that.) I suppose I still feel that
all theatre is interactive - or can be - and this kind of novelty has
picked on the most superficial aspects of that potential. That’s not to
condemn this show which I enjoyed and never wanted to walk out of, but I
think I’ve seen more interesting work by Rimini and the project of
rediscovering theatre’s power to engage its audience is not really to be
found here.